Library – Gamebox – Hub.

The library-gamebox-hub

My girls and I attended the opening of the Goethe Institut’s newly refurbished Library – Gamebox – Hub last Saturday (29 July). The space is as beautiful as it ever was with books, magazines, films, music and children’s literature in different languages. But as the name implies, the existing library has two new additions.

The first is a “Gamebox” This room allows visitors to try out the latest from the world of video games. Currently seven computer games that won a gaming prize in Germany, as well as a variety of gaming consoles, an ultra-high definition screen and Virtual Reality equipment are available. I tried the VR set and chose a shark attack experience that put me inside a shark cage with beautiful sea creatures swimming around and also a rather scary bar biting bit

The second major addition is the ‘hot desk’ hub. Situated above the issue desk and offices, on a gallery, this area has eight fully equipped workplaces for creative entrepreneurs, who are working on tech-driven creative start-ups, to work in. Until 31 August, interested individuals and collectives can apply to move into the hub for a defined period of six months. Applications for the hub can be handed in on Deadline is 31 August 2017.

My girls and I enjoyed the opening. This refurbishment is impressive. The library has been augmented.  None of the reading and information resources have been replaced. But a clever re-arrangement of structures and better use of space has introduced the new opportunities that patrons can take advantage of when visiting the Goethe library. We are looking forward to popping in again.

Our first mLiteracy Workshop

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Last week, I spent two days on the east rand, working with Ekurhuleni librarians and running a pilot workshop about mliteracy. We set out to explore the combination of free WiFi and mobile devices. We wanted librarians to become comfortable with these two technologies in a library setting. Our focus was on accessing early reading materials. We wanted to show them how digtitized and freely available story reading materials could be accessed via mobile devices.

Working alongside this group of people was very satisfying. They were very interested in using mobile devices within their libraries. Participants seemed to enjoy the experience. Comments about the workshop included “I’ve learned a lot of things I didn’t even know about”; “the Workshop was excellent”, “liked the informal and fun way the workshop was presented” and “this workshop should be done regularly to keep us updated.”

The workshop was about introducing early reading resources that social publishers are producing. We addressed the variety of issues associated with using using mobile devices in a library setting. A large part of the programme was focused on making librarians comfortable with change. While many welcome the introduction of new technologies into a library, there are some who are wary of the unintended consequences of a mobile friendly library space.

The workshop was designed to allow space for questions, opinion and doubt. Activities like “Emoji Tracker Cards” – an ongoing feedback exercise that offered participants to express their reactions,  “Hopes and Fears” – a process of articulating both positive and negative sentiments about technology and “Shades of opinions” – a set of opinions about changes in the library, allowed participants the opportunity to become comfortable with each other and the workshop programme*.

The workshop was a pilot. I’m hoping that senior management within library services will see the value in it and offer #mLiteracy learning opportunities to more librarians. If you are interested in keeping up with the project, please mail me at mlit3racy at gmail dot com, and I’ll put you on our mailing list. If you are interested in attending, please apply.


*A participants workbook will be available to all participants.